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Question by robbitara · Mar 05, 2016 at 04:10 PM · c#unity 5scripting problem

Mathf.Abs always returns 0

Hi everyone. I have a problem with my script in C#. Here the code:

 void FixedUpdate () {
  controls ();
  RaycastHit2D attr = Physics2D.Raycast (transform.position, sphere.position);
          if (attr.collider != null) {
              float dist_x = Mathf.Abs (attr.point.x - transform.position.x);
              float dist_y = Mathf.Abs (attr.point.y - transform.position.y);
              if (dist_x < 0.5f && Input.GetKey(KeyCode.Space)) {
                  attract (attr);
                  sphere.GetComponent<Rigidbody2D> ().AddForce (new Vector2 (boost_force, 0));
              }
          }
      }

The problem is that dist_x and dist_y are always set to 0. It's not reasonable, because the function Abs wants two float values and in this case I used two float values.

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avatar image Owen-Reynolds · Mar 05, 2016 at 04:09 PM 0
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Looks like the raycast is wrong. They're tricky -- read the Docs and the explanations here in UA (most are 3D recasts, but the idea is the same.)

avatar image robbitara Owen-Reynolds · Mar 05, 2016 at 04:13 PM 0
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Ok, but if I print attr.point.x in the console, the values are perfectly shown!

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