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Question by Deakon24 · Sep 25, 2017 at 09:56 AM · c#scripting problemupdateupdate functionvector3.lerp

Vector3.Lerp in update, how stop?

Hi all. I have 1 camera in main menu scene, and this camera can move between tab menu (settings, credits etc.) Camera moved through Vector3.Lerp in update func. After the moving camera, it sticks. I can't move the camera even in the 'Scene creator'. I understand, Vector3.Lerp continue to be implemented. How i can stop this script after the camera move to EndPoint?

*** Code forcing move the camera:

  void OnMouseDown() {
       if(option){
             if (!started_option) {
                   started_option = true; // Перемещение камеры в другую точку.
             }
       }
 }

*** And this pushes camera:

 void Update() {
       if(started_option == true) {
             camera1.transform.position = Vector3.Lerp (StartPoint.position, EndPoint.position, Time.deltaTime*10);
       }
 }

Thanks everyone for the tips!! GoodLuck with coding.

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Answer by Cuttlas-U · Sep 25, 2017 at 10:23 AM

hi; u have to make the started_option to "False" when it finished; sadly in Lerp it wont finish in most time ; it means we cant check if the position is the same as end point so we stop it ; so u better use Vector3.MoveTowards instead of lerp; but if u want to continue using lerp u can check the distance between end point ;

like this :

  void Update() {
        if(started_option == true) {
              camera1.transform.position = Vector3.Lerp (StartPoint.position, EndPoint.position, Time.deltaTime*10);
 
 if ( Vector3.Distance(camera1.transform.position , EndPoint.Position) < 1)
 started_option = false;
        }




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avatar image Deakon24 · Sep 25, 2017 at 04:29 PM 0
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Very grateful!! I use u first variant, works great! But after i replace Vector3.Lerp > Vector3.$$anonymous$$oveTowards! Thx u again :)

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