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iPhoneUtils.isApplicationGenuine 2012 question
I know there are a lot of questions on this here, but most seem possibly outdated.
After sitting in one of my class lectures watching another student share a pirated copy of my game and me subsequently smashing his phone against the corner of the table, I'm starting to think about piracy prevention.
I'm wrote this code:
bool userIsAJerk = false;
Start (){
userIsAJerk = !iPhoneUtils.isApplicationGenuine;
}
Update(){
if(userIsAJerk )
{
beAJerk();
}
}
void beAJerk() {
GameObject.Instantiate(emptyCube,Vector3.zero,Quaternion.identity);
}
That's my fun way of making them think the pirated version has a memory leak.
So, my question, how effective is this? Is the "iPhoneUtils.isApplicationGenuine" bool easy to crack? Is making the pirated version seem like its the problem a bad approach? I'm asking in relation to 2012, because the answer may change given time.
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