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Question by Grady · Jun 29, 2011 at 11:44 PM · collisioncolliderobjectdetection

how to check if one object is colliding with another

hey guys,

i was just wondering if there was a simple way to check if:

an object is colliding with another certain object,

and to check if an object is colliding with any object.

thanks

-Grady

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Answer by 198boblob · Jun 30, 2011 at 02:18 AM

THE FOLLOWING SCRIPT IS JAVA SCRIPT

//start of script

var otherObjectTag = "Object";

function OnCollisionEnter (hit : Collision)

{ ///you are colliding

Debug.Log("CollidingWithAnything");

if(hit.gameObject.tag == otherObjectTag){ //now colliding with certain object

Debug.Log("Colliding With Certain"); }

}

///end of script

DO NOT COPY THIS OR ANYTHING PAST

hope it works

you have to add a collider besides the Character Controller for this to work but that shouldnt mess anything up. just go to Component>Physics>(Id recomend capsul collider) then make sure the capsule collider is bigger then the CharacterController

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avatar image darkhog · Jan 29, 2013 at 12:42 PM 0
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Sorry, it doesn't work for me. Translated it to c# so I have something like this:

 void OnCollisionEnter (Collision c) {
         if (playerObject!=null){
             
             if (c.gameObject.tag == playerObject.tag){
                 tempest = true;
             }
         }
     }

playerObject is object set via Inspector and it is set to object it need to collide with. "tempest" variable is used in OnGUI to show text that we collided.

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