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Question by Scott778 · Feb 19, 2016 at 03:47 PM · c#collisiondetection

Collision Detection Help!

hello, I am making a mini game and was just wondering if anyone could possibly help me with some collision detection. Currently I have an item with Rigidbody2D and a BoxCollider2D attached. It falls from the sky. I then have a floor(With a BoxCollider2D attached aswell) and when the object hits the floor, I want it to get destroyed. I am currently trying:

  void Start()
 {
     gameScore = 0;
     setScore();
 }
 
 void OnCollisionEnter2D(Collider2D col)
 {
     if (col.gameObject.tag=="floor")
     {
         gameScore++;
         setScore();
         Destroy(col.gameObject);
     }
 }
 
 void setScore()
 {
     scoreText.text = "Score: " + gameScore.ToString();
 }

The falling objects get spawned in with instantiate()

Currently I'm getting no response from this. If anyone has any idea how this could help me, I would really appreciate it. Thanks for your time!

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Answer by Zoogyburger · Feb 19, 2016 at 06:24 PM

You set coll to be the floor and told it to be destroyed! Instead of

 Destroy(col.gameObject);

put:

 Destroy(gameObject);

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