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Question by megamikotone666 · Mar 12, 2020 at 10:19 AM · movementunityeditordetectioncoordinatesfind-gameobject

How to find closest object with matching y position?

Hello, I've been trying to create a player movement similar to that of an old Japanese sfc game called Daruma Dojo. The movement pattern has the player moving freely on the y axis, however the players x axis is 1 unit away from the closest block with the same y axis as the player. How would I find the closest object with matching y axis coordinates? Also, I won't be able to use tags as I need the tags for a system of detecting matching blocks. Any help would be great as I am still a beginner.

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avatar image tormentoarmagedoom · Mar 12, 2020 at 10:23 AM 0
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Hello.

Just need to have all blocks in a list when commencing the level.

then use a foreach function to check all blocks and see which matches,

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Answer by ShadyProductions · Mar 12, 2020 at 11:08 AM

I suggest you keep all those 'blocks' in a list, and then you can search through the list using this algorithm:

 private GameObject GetClosestGameObjectWithSameYAxis(GameObject source)
 {
     // comparing floating points with equal isn't always very correct because floats can become inaccurate, hence the tolerance
     var tolerance = 0.01f;
 
     // _blocks will be your list of game objects
     var blocks = _blocks.Where(a => Math.Abs(a.transform.position.y - source.transform.position.y) < tolerance).ToList();
 
     GameObject closest = null;
     float closestDistance = float.MaxValue;
 
     foreach (var block in blocks)
     {
         var distance = Vector3.Distance(source.transform.position, block.transform.position);
         if (distance < closestDistance)
         {
             closest = block;
             closestDistance = distance;
         }
     }
     return closest;
 }
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avatar image megamikotone666 · Mar 12, 2020 at 03:02 PM 0
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This was very helpful, thank you so much :)

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