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Question by eeveelution8 · Apr 03, 2014 at 12:00 AM · collisioncollisiondetectionenemy healthhealth-deductionhealth

A object that takes away an enemies health.

I have two scripts, one is attached to the enemy called enemyhealth, and a script attached to the projectile called changehealth. This is the changehealth script:

 function OnCollisionEnter (myCollision : Collision) {
  if(myCollision.gameObject.name == "enemy"){
   var health : enemyhealth = myCollision.gameObject.GetComponent(enemyhealth);
    health.HP = HP - 5;
  }
 }

and this is the enemyhealth script:

 var HP : int = 5;
 
 function Update () {
 
     if(HP < 0) {
         DestroyObject (gameObject);
     }
 }


The only problem is that the changehealth script cannot access the HP value of the enemyhealth script. I can't figure out how to fix it. What do I do?

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Answer by eeveelution8 · Apr 03, 2014 at 12:08 AM

figured what went wrong.

 function OnCollisionEnter (myCollision : Collision) {
  if(myCollision.gameObject.name == "enemy"){
   var health : enemyhealth = myCollision.gameObject.GetComponent(enemyhealth);
    health.HP = health.HP - 5;
  }
 }
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Answer by Ermarrero · Apr 03, 2014 at 12:36 AM

or you can type:

health.HP -= 5;

and instead of making a variable you can do this:

 myCollision.gameObject.GetComponent(enemyhealth).health.HP -= 5;
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