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Question by Simon · May 04, 2010 at 01:01 PM · collisiondetectioncollisiondetection

Need help with collision detection

Hey there,

I am very new to Unity and i have a problem with collisions. I have a "player" that is First-Person controlled, and i have created a cube that has a box collider attached to it. As for the player, I have tried with lots of different colliders and a Character controller and i still can't get the collision to work, the player just goes right through the cube.

So, my question is : do i have to script collisions(if yes, how do Ii do it?) or am I just forgetting some component to one of the objects?

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Answer by Max Kaufmann · May 04, 2010 at 02:42 PM

Colliders are considered static by default. You can indicate that a collider will move around, but not behave like a body, if you add Rigidbody but set the isKinematic flag to true. However, for this to work, you need to move using rigidbody.MovePosition() and rigidbody.MoveRotation() to trigger the constraint-solver.

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