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Question by Lucas3995 · May 26, 2020 at 04:11 PM · rigidbody2dcollider2dcolission

Player falling through the flloor

  • Hi. I start a new project and import the 2D unity package. Then I add 2 sprites (1 for player and 1 for a ground).

  • So... There the things get confused in my head:

  1. I added a Rigidbody2D and a CapsuleCollider2D into the player sprite, making it list of components be [Transform, SpriteRenderer, Animator, CapsuleCollider2D and Rigidbody2D] in this order.

  2. And the ground was added only a BoxCollider2D, making it list of components be [Transform, SpriteRenderer and BoxCollider2D].

  3. Then I pressed "Play" and the player falls through the ground.

  • Both Colliders IsTrigger are disabled. The Rigidbody is not kinematic. And Both are in the same layer (Default).

  • What did i forget?

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