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My rb2D player object stops close to the rb2D wall object, but doesn't get exactly next to it.
I have box colliders on both the player and the wall. My best guess is that the distance between these 2 when I'm trying to get next to the wall is smaller than the player's speed, so it stays there, but I thought box colliders were programmed better to solve obvious issues like this one. I'm coming from game maker and unity is very confusing so far. How do I solve this issue? I want the player to be stopped exactly next to the wall, not close to it.
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