- Home /
How to fix Animator.SetLookAtPosition behaves differently with different animation clip?
I've been trying with Humanoid Animator.SetLookAtPosition() and it seems like it behaves differently when playing different animation clip in animator. Here're the screenshots:
Idle Animation Clip(Correct result) 
Looking-Up Animation Clip (Wrong result) 
How do we fix this so the Looking Up animation clip have the same head & neck rotation like the one in Idle animation when using SetLookAtPosition()?
I'm using Unity3D 2019.4.0f1
Your answer
Follow this Question
Related Questions
Why LookRotation works, but LookAt doesnt 0 Answers
Look at around one axis in local space 1 Answer
Adjusting humanoid character animations (Procedural animations) 0 Answers
Blender Rigify humanoid animation importing into Unity with SIDEWAYS feet 0 Answers
Issues with Root Motion changing character position between animations 0 Answers