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Mechanim, Unity 5.2.1. Odd retargeting errors.
We have recently updated one of our older projects (built in early Unity 5) to the latest version and are experiencing some undesirable animation artefacts on the feet.
In the animation import window, the following error is output.
Inbetween bone default rotation found in this file is different to the one found in the source avatar: '[ourmeshname]Chest' : rotation error = [xxx] deg
Clip 'Take001' has import animation warnings that might lower retargeting quality: '[ourmeshname]LLegFoot' has scale animation that will be discarded. '[ourmeshname]RLegFoot' has scale animation that will be discarded.
We believe the first error may not be related to the undesired foot rotations. Has anyone else had a similar occurrence when updating their projects, and did you happen to find a solution?
You could try to re-tune your Avatar in the editor of the Rig Import tab.. This may solve the issue.
We have done all that, and even performed a fresh export.
How about if you put a value in to 'Rotation Error' found in the Anim import tab for the model?
Did you update the model in the modeller? Bone roll is often overlooked.
Answer by SethMeshko · Mar 26, 2016 at 06:56 PM
I had the same problem. Go into the avatar definition and configure. Once in configure go into Muscles and Settings tab. Then in additional settings check Translation DoF on. Apply and it should fix the error.
Thanks, it fixed the issue for me. Also, it fixed the animation root issue i was having.
Thannkyou so much, I was looking for this for weeks!