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Question by diar_ibrahim · Aug 21, 2021 at 03:49 PM · lightingbakedlightinglodgroup

LOD groups won't get any indirect lighting

hi unity devs i am using hdrp for my game i have some 3D assets from Quixel megascans library with Level of detail (LOD) i tried millions ways but they won't get any indirect lighting at all , and the light data clearly visible in baked light map images .

i am using progressive CPU for light baking

do any one used megascans assets or any other lods with hdrp and baked light ?

thanks

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