Combining LODs with Cloth?
Hi. I'm working on a sail ship, which has flags at the masts . They are simple planes with Doublesided Shader and Cloth Components. For performance reasons i build 2 additional LODs. Now everytime my ship enters the distance to switch to the next lower LOD, the flag is replaced with the flat unsimulated one, the worst part is it sometimes jumps up and 180° because the original flag was being blown into the other direction or was drooping. Is there a way in Unity to work with cloths and LODs? My only idea would be to simulate the LOD1 and LOD2 flags all the time, even when invisible, just to have them in the right shape when the LOD changes.
Your answer
Follow this Question
Related Questions
How do I remove this 'shadow' from my LOD?? 0 Answers
Using more than 8 LOD levels 0 Answers
LOD Always culled 0 Answers
Generate Lightmap with Lod group 0 Answers
LOD object disappear 0 Answers