Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by opponent019 · Jan 28, 2015 at 02:32 PM · animationfbxavatarlegacygeneric

Animation won't play as Generic but it does as Legacy, I need to use Generic, how can I fix this?

I have been looking around for 3 hours now, I'm desperated and it's almost 6am... I used Maya to create and export it as FBX, when I bring it into Unity the animation will play in the inspector display only if I choose Legacy, but I can't link it to the mesh this way (I have several animation files) so it needs to be Generic. I would prefer to use Generic because of the IK options, but if it can be fixed with Legacy then it's ok, I just want this thing to work. Any ideas?

Thank you

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by opponent019 · Jan 29, 2015 at 10:51 AM

Once again I get to answer my own question... I don't know how to feel about that... The problem -I believe- was the naming of the joints, the mesh I had imported was exported directly from the rig file, while the animations where from a file that had the rig referenced, so it had the forced namespace that Maya won't let you delete. So I made a new file, referenced my rig and exported that as fbx to use as avatar in Unity, this way it will have the same name as my animation files.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image houkanshan · Mar 10, 2018 at 04:09 PM 0
Share

Using Unity 5.4 and Blender 2.7.9, met the same problem. Rename bones fixed it. Thanks.

avatar image
0

Answer by nextage575 · Aug 07, 2020 at 09:51 AM

i had the same issue, just changed the Update Mode to Unscaled Time and its working perfectly.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ivanforzajuve · Nov 17, 2021 at 03:16 PM 0
Share

Stop saying that. It doesn't work for anybody except you. This trouble is driving me crazy.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

No Avatar for Legacy rigs... Mecanim fails? 0 Answers

export object from blender with animation to fbx uncomplete 0 Answers

Why Do Legacy Animations Always Snap? 0 Answers

Animations messing up character 0 Answers

blender to unity animation problem 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges