Question by 
               taylor white · Mar 14, 2016 at 01:57 PM · 
                scripting problemscript error  
              
 
              How do I fix this error?
Assets/Scripts/Player/PlayerMovement.cs(16,28): error CS1525: Unexpected symbol `anim In the tutorial Survival Shooter, I was following along and this error pop up. The code seem right and is the same as the code in the tutorial and I don't know what I'm doing wrong.
Please help and Thank You
               Comment
              
 
               
              Ok
 using UnityEngine;
 
 public class Player$$anonymous$$ovement : $$anonymous$$onoBehaviour
 {
     public float speed = 6f;
 
     Vector3 movement;
     Animator anim;  
     Rigidbody playerRigidbody;
     int float$$anonymous$$ask;
     float camRayLength = 100f;
 
     void Awake()
     {
         floor$$anonymous$$ask = Layer$$anonymous$$ask.Get$$anonymous$$ask ("Floor")
             anim = GetComponent <Animator> ();
         playerRigidbody = GetComponent<Rigidbody> ();
     }
 
     void FixedUpdate ()
     {
         float h = Input.GetAxisRaw ("Horizontal");
         float v = Input.GetAxisRaw ("Vertical");
 
         $$anonymous$$ove (h, v);
         turning ();
         Animating (h, v);
     }
 
     void $$anonymous$$ove (float h, float v)
     {
         movement.Set (h, 0f, v);
         movement = movement.normalized * speed * Time.deltaTime;
         playerRigidbody.$$anonymous$$ovePosition (transform.position + movement);
     }
 
     void turning()
     {
         Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition);
 
         RaycastHit floorHit;
 
         if (Physics.Raycast (camRay, out floorHit, camRayLength, floor$$anonymous$$ask))
         {
             Vector3 playerTO$$anonymous$$ouse = floorHit.point - Transform.position;
             playerTO$$anonymous$$ouse.y = 0f;
 
             Quaternion newRotataion = Quaternion.LookRotation (playerTO$$anonymous$$ouse);
             playerRigidbody.$$anonymous$$oveRotation (newRotataion);
         }
     }
 
     void Animating(float h, float v)
     {
         bool walking = h !=0f || v != 0f;
         anim.SetBool ("IsWalking", walking);
     }
 }
$$anonymous$$issing semicolon at the line 15 floor$$anonymous$$ask = Layer$$anonymous$$ask.Get$$anonymous$$ask ("Floor") change it to floor$$anonymous$$ask = Layer$$anonymous$$ask.Get$$anonymous$$ask ("Floor"); 
Your answer
 
 
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