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Question by ababab5 · Mar 28, 2018 at 07:19 AM · camerascripting problemmovementtouchswipe

Moving player using cam.ScreenToWorldPoint, with camera smooth following the player

Hello,

In my game, I use the deltaTouch to move my player.

And the camera smooth follow the player.

I do that like this :

 deltaPosition = cam.ScreenToWorldPoint(new Vector3(gesture.position.x, 0, zDist)) - startPosition
                                - (cam.transform.position - startCameraPosition);
 
 
 player.position += Vector3.right * deltaPosition.x;


and for the camera :

  transform.position = new Vector3(Mathf.Lerp(transform.position.x, player.position.x, speed * Time.deltaTime), transform.position.y, target.position.z + z);


It works fine, it's perfect. BUT : The player is glitching/vibrating a little bit.

It's at 100% because of the positioning of the player depends of the camera position, and the camera position depends of the player...

I have no idea how to handle this visual issue.

Thanks a lot for your helps.

Best regards,

AB

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Answer by Senodric · Mar 28, 2018 at 09:18 AM

Is the camera transform inside LateUpdate?

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avatar image ababab5 · Mar 28, 2018 at 10:19 AM 0
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Hi,

Yes :(

avatar image ababab5 · Mar 28, 2018 at 10:28 AM 0
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In fact I just finished a version independant of the camera position.

At start I'm doing that :

float screenWidthToWorldX = cam.ScreenToWorldPoint(new Vector3(cam.pixelWidth, cam.pixelHeight/2f, zDist)).x - cam.ScreenToWorldPoint(new Vector3(0, cam.pixelHeight / 2f, zDist)).x;

float ratioScreenToWorldX = screenWidthToWorldX / cam.pixelWidth;

and then for the move :

deltaPosition_gesture = (gesture.position - startPosition_gesture).x * ratioScreenToWorldX;

playerParent.position += Vector3.right deltaPosition_gesture ratioWidth;

startPosition_gesture = gesture.position;

And the player still "vibrating" ... especially on android :(

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