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Question by
marac0008 · Jul 12, 2017 at 01:06 PM ·
rotationscript.rigidbody2dhingejoint2d
Rigidbody rotation: Use hinge joint motor or MoveRotation script?
Hi all, just a quick question, I'm making a 2d platformer game for Android and I was wondering what would be better for performance, using hinge joint with motor function or doing it from script using MoveRotation (eg. rb2D.MoveRotation(rb2D.rotation + spinForce * Time.fixedDeltaTime); ) ?
If anyone has any experience with this I would be thankful to hear your opinion :)
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