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Question by a19samvigpul · Nov 20, 2020 at 10:37 PM · scripting problemgameobjectdllxmlreturn

Return a Exist GameObject

Hi! I have a DLL to save and load a GameObject, I use a script in Unity to get this GameObject. In the DLL I do;

 gameObject go;
 public GameObject Load () {
 ...
   return go;
 }

And in Unity I have

 GameObject Player;
 Player = GameObject.FindGameObjectWithTag("Player");
 public void LoadXML()
 {
     Jugador = usedll.Load();
 }

How can I make sure that a new gameObject is not created and that when using the Load function make the Player be edited?

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avatar image Llama_w_2Ls · Nov 21, 2020 at 07:32 AM 0
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If the gameobject has separate properties, then you'll have to add them onto your player to edit it. If you just wanted the mesh, you can set the mesh of your player to the loaded gameobject, which doesnt create a new one, but only edits the player

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