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This question was closed Feb 12, 2021 at 04:16 PM by Aeneas_Ferguson for the following reason:

The question is answered, right answer was accepted

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Question by Aeneas_Ferguson · Feb 08, 2021 at 01:22 AM · ainavmeshfollowdestination

Set navmesh destination if to object that is in range

Hello, I have am npc that follows the player. What I want to have happen is when an enemy enters the trigger (that is surrounding the npc) I want the npc to go after that specific enemy. I have many enemies in the scene. how would I do this? (A tutorial video would be helpful.

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Answer by LoloBad · Feb 08, 2021 at 09:35 PM

If your fellow NPC has a Collider in trigger mode. You can use the method :

 void OnTriggerEnter(Collider other) { }

The code you're looking at may be something like :

 void OnTriggerEnter(Collider other)
 {
        if (other.CompareTag("Enemy"))
        {
               navAgent.SetDestination(other.transform.position);
        }
 }

Of course the enemies must be tagged "Enemy".

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avatar image Aeneas_Ferguson · Feb 08, 2021 at 09:57 PM 0
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@LoloBad Thank you!

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