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Question by nathanccaldwell · Dec 04, 2020 at 05:41 AM · movement scriptdestination

WASD Player rotation

I'm trying to allow a player move with WASD while rotating the character model (a cube). In the update function I'm calling WASDToMove(); where agent is a NavMeshAgent

 private void WASDToMove()
 {
     float horizontal = Input.GetAxis("Horizontal");
     float vertical = Input.GetAxis("Vertical");

     Vector3 targetPos = new Vector3(horizontal + rig.position.x, rig.position.y, vertical + rig.position.z);
     agent.destination = targetPos;
 }

This actually works great for about 15-20 seconds and then it just stops updating the destination completely while using WASD. I have another ClickToMove(); function I'm calling simultaneously (which also updates the agent's destination) and that continues to work after the WASD function stops. I've tried logging all the values; the inputs are still being updated on the key presses while the destination remains the same. Any ideas or alternative methods I should look into?

An example of the ClickToMove function I'm implementing.

Documentation on how I would expect this to work.

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