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Question by conguerror · Oct 11, 2020 at 12:41 PM · movementnavmeshagentnavigationrtsdestination

Simple RTS movement offset

Hey guys!I am developing a little RTS game. I have created unit selection script, that adds to selected units to a list. Then I loop through and give them coordinated to move. I use nav mesh and they(units) are just pushing each other to get to the point(near destination). Does anyone have methods so they don't push each other but still be on a same spot? I have tried:

  public void CalculateOffset(Vector3 _center)
          {
              Vector3 center = new Vector3(_center.x, transform.position.y, _center.z);
              offset = center - transform.position;
          }

to calculate the offset from center of selection rectangle before moving each unit(by looping through the list). Now units are too far from each other. How do I give them different destinations close to original point, preferably in shape?

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