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Question by Miso-c9 · Apr 23, 2018 at 01:39 PM · navmeshnavmeshagentpathdestination

How to check if my player agent is at the end of the position

I just dont get that message in console, there is no errors.

  void checkPosiiton()
     {
         if(Input.GetMouseButtonDown(0))
         {
         
             NavMeshPath path=new NavMeshPath();
             agent.CalculatePath (agent.destination, path);
         
             if (path.status == NavMeshPathStatus.PathComplete) 
         
             {
             print ("I am Here");
         
             }
 
         }
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avatar image TreyH · Apr 23, 2018 at 07:31 PM 0
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"There is no errors" doesn't mean your code is doing anything worthwhile. You should view some guides on the Nav$$anonymous$$esh system before asking here. This forum is intended to be a resource once existing resources have been exhausted and your problem still exists. Here, it looks fairly clear from your code that very little information has been utilized so far.

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Answer by tormentoarmagedoom · Apr 23, 2018 at 01:57 PM

Good day.

I normally check if the Vector3.Distance between destination.position and transform.position is lower than a value, inside a if sentence.

Bye!


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Answer by Miso-c9 · Apr 23, 2018 at 07:20 PM

Could you write this as a code please.

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