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Question by santu27 · Jun 17, 2017 at 05:14 PM · destination

Can you find the error in this?

public class WorldInteraction : MonoBehaviour {

 // Use this for initialization
 UnityEngine.AI.NavMeshAgent PlayerAgent;
 void Start () {
     PlayerAgent = GetComponent<UnityEngine.AI.NavMeshAgent> ();
     
 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetMouseButtonDown (0) && !UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject ())

         GetInteraction ();
     
 }
 void GetInteraction()
 {
     Ray interactionRay = Camera.main.ScreenPointToRay (Input.mousePosition);
     RaycastHit interactionInfo;
     if (Physics.Raycast (interactionRay, out interactionInfo, Mathf.Infinity)) {
         GameObject interactedObject = interactionInfo.collider.gameObject;
         if (interactedObject.tag == "Interactable Object") {
             Debug.Log ("Interactable interacted.");
         } else {
             PlayerAgent.destination = interactionInfo.point;
         }
     }
 }
             

}

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avatar image jwulf · Jun 17, 2017 at 06:04 PM 2
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What do you mean by "the error"? Do you get a compiler error? Or does this compile but not do what you want it to? Please provide a little information on what the problem is, how should anyone help you otherwise?

avatar image tanoshimi · Jun 17, 2017 at 07:34 PM 0
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There's no need to guess - the compiler will tell you if there's a compile-time error, and Unity engine will tell you if there's a runtime error.

avatar image FlightOfOne · Jun 17, 2017 at 07:46 PM 1
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$$anonymous$$aybe you are new to unity/forum. You should elaborate(what are you trying to do, and what exact error are you getting in the console etc.) what's exactly happening or no one here will be able(or have the desire) to help you.

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