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Question by
Narzzo · Apr 30, 2021 at 05:56 PM ·
obstacle avoidance
obstacle avoidance depenetration velocity
I’m using the navmesh agent feature, and the obstacle avoidance tends to force units apart pretty violently. I want units to avoid each other somewhat, but some clipped is acceptable vs having units force each other apart at high speeds. There is a method to control depenetration velocity on rigid bodies, and was wondering if obstacle avoidance has / could have something similar.
My apologies if this has been asked or addressed elsewhere.
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