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Question about the Astar Pathfinding NavmeshCut component
Before the obstacle(use NavmeshCut component) intersect with the cube, the cube navmeshes all connected together.
But when the obstacle intersect with the cube, the top side of the cube navmesh will change color, that mean the top side navmesh was independent of other meshes.
Finally let the obstacles leave the cube, the top side navmesh still did not connect to other meshes.
My question is how to fix it? Or has other way without use the NavmeshCut component to achieve the obstacle?
The programs version:
Unity3D: 2018.2.12f1
Astar: 4.1.16
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