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Question by JannickL · Aug 15, 2017 at 07:56 PM · ainavmeshnavmeshagentpathfindingagent

Randomize NavMeshAgents path finding with same destination

Hello there, for my wave-based game i instantiate many monsters at "nearly" the same time. They all got the same destination at they are taking the shortest path. Unfortunately it looks really weird when they walk in a straight line :D How can i randomize the agents path even if they share the same target?

Thank you

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avatar image Destolos · Aug 16, 2017 at 06:20 AM 1
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Ins$$anonymous$$d of giving each monster the same destination, you could give them a list with checkpoints (randomized) to the real destination, and they have pass every checkpoint, before they walk to the real destination.

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Answer by sylon · Aug 16, 2017 at 07:15 AM

You could try using "NavMesh.SamplePosition" with different maxDistances. There is an example in the docs you may be able to use. Example

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avatar image Harinezumi · Jun 12, 2018 at 01:27 PM 0
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What a great idea!

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