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Question by kennenwe · Jan 30, 2018 at 03:04 PM · c#movementnavmeshagentknockbackglitching

navemesh agent knockbacked

When the enemy collides with the player it is knockbacked and the movement bugs. I dont know if its from the navmesh agent or the code but here is the code:

 public float DashForce = 10;
 public float DashAttackCooldown = 2f;
 public float LookRadius = 10f;
 public float AttackRadius = 3f;
 public Transform playerTransform;
 public Rigidbody rb;
 Vector3 Player;

 Transform target;
 NavMeshAgent agent;

 void Start()
 {
     target = PlayerManager.Instance.player.transform;
     agent = GetComponent<NavMeshAgent>();
     Player = playerTransform.position;
 }

 void Update()
 {

     DashAttackCooldown -= Time.deltaTime;

     float distance = Vector3.Distance(target.position, transform.position);

     if (distance <= LookRadius)
     {
         agent.SetDestination(target.position);
     }

     if (distance <= AttackRadius && DashAttackCooldown <= 0f)
     {
         transform.Translate(Player * DashForce * Time.deltaTime);
         DashAttackCooldown = 2f;
     }
 }

 void OnDrawGizmosSelected()
 {
     //LOOK RADIUS
     Gizmos.color = Color.red;
     Gizmos.DrawWireSphere(transform.position, LookRadius);

     //ATTACK RADIUS
     Gizmos.color = Color.blue;
     Gizmos.DrawWireSphere(transform.position, AttackRadius);
 }
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