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Question by msyoung2012 · Sep 05, 2020 at 01:27 PM · navmeshnavmeshagentobstacleobstacle avoidance

Any way to increase the vertex count of a navmesh obstacle?

Hi all! Trying to simulate a turning radius for the navmesh agent by using some capsule obstacles to carve the mesh when the player tries to turn their ship. Is there anything I can do to increase the vertex count of these obstacles?

No matter how I bake the mesh, the game seems to treat them as octagons, and as a result, the ship moves in a series of straight lines around them instead of the desired smooth arc. I know 100% smooth is not possible but is there anything that can be done to turn up the vertex count on these so I get closer to a smooth arc?

See screenshot. Thanks!

alt text

screen-shot-2020-09-03-at-72603-pm.png (268.2 kB)
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Answer by msyoung2012 · Sep 10, 2020 at 03:42 PM

Spent a lot more time playing with the voxel count and confirmed it's not relevant to this issue.

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