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Question by PeteSahat69 · Sep 07, 2019 at 05:50 PM · scoreobstacle

Making score counter subtract points when hitting obstacles

Hey guys, in my game I have scripted a score counter that gives you 1 point for every cube you fly through. On the map I made there are a few different obstacles that are supposed to subtract a point from the score counter if the player hits them. The Script I made for the cubes to add a point looks like this:

 private void OnTriggerEnter(Collider other)
 {
 if (other.gameObject.CompareTag("Pick Up"))
 {
 other.gameObject.SetActive(false);
 count = count + 1;
 SetCountText();
 }
 }

Im not sure how to set this method for the obstacles since they are all different objects, please help!

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Answer by Cooperall · Sep 07, 2019 at 09:17 PM

Hello! In order to make sure this function works, you need to make sure each one of your obstacles have a collider attached to them that are a trigger.

See this for more info: https://docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html

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avatar image PeteSahat69 · Sep 08, 2019 at 01:22 PM 0
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Thank you so much, I totally forgot that and now it works!

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