navmesh builds on intersecting terrain and geometry?
Ive got geometry of a post apocalyptic city with streets covered up by terrain - when I bake a navmesh it looks seamless but the agents ignore the navmesh on the terrain and remain on the navmesh attached to the geometry.
Im not sure how to solve this or even ask the questions....
How do you eliminate multi level bakes with when overlapping terrain over geometry??
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