Makes the rendered 3D object visible if enabled.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Renderer rend;
void Start() { rend = GetComponent<Renderer>(); rend.enabled = true; }
// Toggle the Object's visibility each second. void Update() { // Find out whether current second is odd or even bool oddeven = Mathf.FloorToInt(Time.time) % 2 == 0;
// Enable renderer accordingly rend.enabled = oddeven; } }