Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by madghost23 · Mar 14 at 05:40 PM · beginner

My HUD is not displaying current values.

So I have developed a hunger, thirst, and health system and I want to display it on my current HUD I used an image for the fill method and tried to develop a script to make it display onto the HUD but it doesn't seem to display onto the HUD.

here is the code to the System:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class SurvivalUIControl : MonoBehaviour
 {
     //variables
     public float maxHealth, maxThirst, maxHunger;
     public float thirstIncreaseRate, hungerIncreaseRate, deadIncreaseRate;
     public float currentHealth, currentThirst, currentHunger;
 
     public bool playerDead;
 
     //functions
     public void Start()
     {
         currentHealth = maxHealth;
         currentThirst = maxThirst;
         currentHunger = maxHunger;
     }
 
     public void Update()
     {
 
         //thirst and hunger
         if (!playerDead)
         {
             currentHunger -= hungerIncreaseRate * Time.deltaTime;
             currentThirst -= thirstIncreaseRate * Time.deltaTime;
         }
 
         if (currentThirst <= 0)
         {
             currentHealth -= deadIncreaseRate * Time.deltaTime;
             print("Player is Thirsty!");
             currentThirst = 0;
         }
 
         if (currentHunger <= 0)
         {
             currentHealth -= deadIncreaseRate * Time.deltaTime;
             print("Player is Starving!");
             currentHunger = 0;
         }
 
         if(currentHealth < 0)
         {
             Die();
             currentHealth = 0;
         }
     }
 
     public void Die()
     {
         playerDead = true;
         print("player has Died!");
     }
 }

And here is the code to the HUD:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class SurvivalHUDController : MonoBehaviour
 {
     public Image health;
     public Image stamina;
     public Image hunger;
     public Image thirst;
 
     public SurvivalUIControl survivalControl;
 
     public void Update()
     { 
         health.fillAmount = survivalControl.currentHealth;
         hunger.fillAmount = survivalControl.currentHunger;
         thirst.fillAmount = survivalControl.currentThirst;
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by asafsitner · Mar 14 at 05:48 PM

fillAmount takes a normalized value (between 0 and 1).

In your case, you would either make sure that .currentHealth etc. are always normalized, or (which is probably easier to manage) normalized them yourself when you plug them into the .fillAmount parameter, like so (in the SurvivalHUDController script):

  public void Update()
      { 
          health.fillAmount = survivalControl.currentHealth / survivalControl.maxHealth;
          hunger.fillAmount = survivalControl.currentHunger / survivalControl.maxHunger;
          thirst.fillAmount = survivalControl.currentThirst / survivalControl.maxThirst;
      }

You can also add a Mathf.Clamp01 call to make sure the values don't go out of the 0-1 range (e.g. health.fillAmount = Mathf.Clamp01(survivalControl.currentHealth / survivalControl.maxHealth)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

192 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help! On/off button 1 Answer

Simple Movement Script Broken 1 Answer

How can I change my player control method to use a touch screen ?? Pong-clone 2D 0 Answers

Absolute beginner. What do I need to know? 1 Answer

{Newbie here} Anybody know a SIMPLE way to make my sprite/object shoot bullets? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges