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Question by paulminyukuo · Jul 11, 2016 at 01:29 AM · rotationmovementcharactercontrollerquaternionbeginner

try to rotate a character controller when translating on z only

Hi Guys

I am trying to learn scripting in unity, and I am having a really hard time to get my character controller working.

I would like the rotate my character controller when translating on z only

alt text

My character prefab currently have

  • character controller

  • movement script i put together

    using UnityEngine; using System.Collections;

    public class movement : MonoBehaviour {

       public float speed = 350.0F;
         public float jumpSpeed = 300.0F;
         public float gravity = 500.0F;
         private Vector3 moveDirection = Vector3.zero;
     
     
         void FixedUpdate() {
             CharacterController controller = GetComponent<CharacterController>();
             if (controller.isGrounded) {
                 moveDirection = new Vector3(Input.GetAxis("Vertical")*-1, 0, Input.GetAxis("Horizontal"));
                 moveDirection = transform.TransformDirection(moveDirection);
                 moveDirection *= speed;
                 if (Input.GetButton("Jump"))
                     moveDirection.y = jumpSpeed;
     
     
                       }
         
             moveDirection.y -= gravity * Time.deltaTime;
             controller.Move(moveDirection * Time.deltaTime);
     
     
     
         
         
     
             Quaternion rot = new Quaternion();
             rot.SetLookRotation(moveDirection);
             transform.rotation = rot;
                 }
     
     
     
         }
     
    

Right now the character just turning in all kinds of weird direction

Can someone please let me know where I did wrong

Thanks

rotation-function.jpg (241.7 kB)
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