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Question by TommyEaves2002 · Jan 29, 2016 at 06:14 PM · spriterendererorderyaxis

Order in Layer value equal to Y Axis Position

Hi, Is there anyway that you can make it so that the "Order in Layer" value of a Sprite Renderer Component is equal to the Y Axis of the game object it is attached to? I want to do this because I am creating a 2D Top-Down RPG type game where I want it to look like the higher on the screen an object is, the further back it is.

Many Thanks,

Tommy Eaves

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Answer by SterlingSoftworks · Jan 29, 2016 at 08:10 PM

First, you'll need to set up a reference to your sprite renderer component..

 private SpriteRenderer spriteRend;
 
 void Start(){
     spriteRend = GetComponent<SpriteRenderer>();
 }

Then where you want to change the Order in Layer value..

 spriteRend.sortingOrder = insertYPositionVariableHere;

Have fun :D

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