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How do you get child assets in the Project hierarchy in an EditorWindow?
I would like to create an EditorWindow that can automate some processes with regards to taking an FBX and then turning it into something more immediately useful for me.
However, to do this, I have to get assets that are children of some main asset.
In this situation, I'm trying to deal with the asset G. G has two children that are each Transforms, and they consist of many transforms. That part is easy. However, getting things like the Armature|GWalk and Armature|GWalk.001 animation clips is not so easy. That's what I would like to be able to get, but only using a direct reference to G. In other words, I would like a way to navigate to Armature|GWalk given only G.
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