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Question by unity_AafeYj5ClK8KNQ · May 27, 2020 at 10:02 AM · solution

My 2d game jump only one time

using UnityEngine; using System.Collections; using System.Drawing;

public class PlayerMovement : MonoBehaviour {

 private bool Ground = true;
 public float speed;               
 private Rigidbody2D Player;        

 public float jumpPower;
 

   
 void Start()
 {
     Player = GetComponent<Rigidbody2D>();
     
 }

  
 void FixedUpdate()
 {
   
     float moveHorizontal = Input.GetAxis("Horizontal");

     
     float moveVertical = Input.GetAxis("Vertical");

    
     Vector2 movement = new Vector2(moveHorizontal, moveVertical);

 
     Player.AddForce(movement * speed);

     if (Input.GetKey(KeyCode.RightArrow))
         transform.Translate(Vector3.right * speed * Time.deltaTime);
     if (Input.GetKey(KeyCode.LeftArrow))
         transform.Translate(-Vector2.right * speed * Time.deltaTime);

     GetComponent<Rigidbody2D>();

     if (Input.GetKey(KeyCode.W) && Ground == true)
     {
         Player.AddForce(Vector2.up * jumpPower);
         Ground = false;

     }
     Player.AddForce(new Vector2(0, -9.8f));


     
 }
 private void OnCollisionStay2D(Collision2D gg)
 {
     if (gg.gameObject.tag == "GrassThinSprite")

     {
         Ground = true;
     }
 }

} ,using UnityEngine; using System.Collections; using System.Drawing;

public class PlayerMovement : MonoBehaviour {

 private bool Ground = true;
 public float speed;              

 private Rigidbody2D Player;      

 public float jumpPower;
 


 void Start()
 {
     Player = GetComponent<Rigidbody2D>();
     
 }

 
 void FixedUpdate()
 {
    
     float moveHorizontal = Input.GetAxis("Horizontal");

    
     float moveVertical = Input.GetAxis("Vertical");

    
     Vector2 movement = new Vector2(moveHorizontal, moveVertical);

     
     Player.AddForce(movement * speed);

     if (Input.GetKey(KeyCode.RightArrow))
         transform.Translate(Vector3.right * speed * Time.deltaTime);
     if (Input.GetKey(KeyCode.LeftArrow))
         transform.Translate(-Vector2.right * speed * Time.deltaTime);

     GetComponent<Rigidbody2D>();

     if (Input.GetKey(KeyCode.W) && Ground == true)
     {
         Player.AddForce(Vector2.up * jumpPower);
         Ground = false;

     }
     Player.AddForce(new Vector2(0, -9.8f));


     
 }
 private void OnCollisionStay2D(Collision2D gg)
 {
     if (gg.gameObject.tag == "GrassThinSprite")

     {
         Ground = true;
     }
 }

}

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Answer by Map-Builder · May 29, 2020 at 01:07 AM

"Question by unity_AafeYj5ClK8KNQ "


Question "Need this"

Body of question "Lagre code"


...


Replace GetKey by GetKeyDown, at your level it may do the trick

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