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Question by Moises2468 · Oct 19, 2020 at 02:13 PM · error messageerror buildbetaerror reportinginvalid

Invalid Il Code Error (IL_000f: call 0x0a00000d),Invalid Il code Error (IL_000f: call 0x0a00000d)

Since "2020.2.0b2" update, when the program performs a certain function it gives me an error of "InvalidProgramException: Invalid IL code in ChatBehaviour:Send (string): IL_000f: call 0x0a00000d". All this happens after updating to the version mentioned above, since the entire project previously worked correctly. I'm also using the mirror asset, although I don't think that's the problem.

 InvalidProgramException: Invalid IL code in WorkBehaviour:Send (string): IL_000f: call      0x0a00000d
 
 
 UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <7c72a31c6717401a8f3a6328e904d4c3>:0)
 UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <7c72a31c6717401a8f3a6328e904d4c3>:0)
 TMPro.TMP_InputField.SendOnEndEdit () (at Library/PackageCache/com.unity.textmeshpro@3.0.1/Scripts/Runtime/TMP_InputField.cs:3070)
 TMPro.TMP_InputField.ReleaseSelection () (at Library/PackageCache/com.unity.textmeshpro@3.0.1/Scripts/Runtime/TMP_InputField.cs:4022)
 TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at Library/PackageCache/com.unity.textmeshpro@3.0.1/Scripts/Runtime/TMP_InputField.cs:4060)
 TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.textmeshpro@3.0.1/Scripts/Runtime/TMP_InputField.cs:2139)
 UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at D:/UnityEditors/2020.2.0b7/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:99)
 UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at D:/UnityEditors/2020.2.0b7/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:262)
 UnityEngine.EventSystems.EventSystem:Update() (at D:/UnityEditors/2020.2.0b7/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:385),Hi,

Since 2020.2.0b2 update, when the program performs a certain function it gives me an error of InvalidProgramException: "Invalid IL code in ChatBehaviour:Send (string): IL_000f: call 0x0a00000d". All this happens after updating to the version mentioned above, since the entire project previously worked correctly. I'm also using the mirror asset, although I don't think that's the problem.

 InvalidProgramException: Invalid IL code in ChatBehaviour:Send (string): IL_000f: call      0x0a00000d UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <7c72a31c6717401a8f3a6328e904d4c3>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <7c72a31c6717401a8f3a6328e904d4c3>:0) TMPro.TMP_InputField.SendOnEndEdit () (at Library/PackageCache/com.unity.textmeshpro@3.0.1/Scripts/Runtime/TMP_InputField.cs:3070) TMPro.TMP_InputField.ReleaseSelection () (at Library/PackageCache/com.unity.textmeshpro@3.0.1/Scripts/Runtime/TMP_InputField.cs:4022) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at Library/PackageCache/com.unity.textmeshpro@3.0.1/Scripts/Runtime/TMP_InputField.cs:4060) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.textmeshpro@3.0.1/Scripts/Runtime/TMP_InputField.cs:2139) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at D:/UnityEditors/2020.2.0b7/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:99) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at D:/UnityEditors/2020.2.0b7/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:262) UnityEngine.EventSystems.EventSystem:Update() (at D:/UnityEditors/2020.2.0b7/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:385)



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avatar image Bjack795 · Feb 14, 2021 at 12:59 PM 0
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I have the same problem, did you find a workaround?

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Answer by Gizambica · Mar 17, 2021 at 11:10 PM

@Moises2468 Do you have a follow-up on this? Since upgrading to 2020.3 this has happened to me too

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