Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Padu112 · Nov 25, 2015 at 12:07 AM · c#2dscripting problem2d game2d-platformer

Cannot delay player respawn.

Hello, I am using this script for my game in order to respawn when I die but when I try to delay the respawn with yield nothing happens. Can anyone help me ?

 using UnityEngine;
  using System.Collections;

   public class HealthScript : MonoBehaviour {



     public int hp = 1;
     
     
     public bool isEnemy = true;
     
     
     public void Damage(int damageCount)
     {
 

         hp -= damageCount;
         
         if (hp <= 0)
         {
         // 'Splosion!
         SpecialEffectsHelper.Instance.Explosion(transform.position);
         SoundEffectsHelper.Instance.MakeExplosionSound();
     
             // Dead!
             Destroy(gameObject);
         StartCoroutine(RestartLevel());


         }
     }
 IEnumerator RestartLevel(){

     yield return new WaitForSeconds(2);

     Application.LoadLevel(Application.loadedLevel);

 } 


     
     void OnTriggerEnter2D(Collider2D otherCollider)
     {
     // Is this a shot?
     BulletScript1 shot = otherCollider.gameObject.GetComponent<BulletScript1> ();
     if (shot != null) {
         // Avoid friendly fire
         if (shot.isEnemyShot != isEnemy) {
             Damage (shot.damage);
                 
             // Destroy the shot
             Destroy (shot.gameObject); 
         }
     }
 }

     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by gjf · Nov 25, 2015 at 12:06 AM

you're destroying the game object which this scripts runs on, so it won't be able to do anything. if you're reloading the level, then i believe that all game objects will be destroyed automagically, so don't destroy it... or, to be a good citizen, destroy it right before the load level.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Padu112 · Nov 25, 2015 at 01:03 AM

@gif Do you know how I could code that ? I tried something but it seems that it does not work.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

48 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Trouble with directing launched projectiles in Unity 2D 0 Answers

Trouble with controlling the direction of projectiles with C# code 1 Answer

My character won't stop crouching, they dont stop crouchin 2 Answers

KillPlayer, Null Reference Exception. 2 Answers

Detect whether a Rigidbody collided with a Trigger 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges