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Animation and FPS
Hey,
I've been testing my game on lower end computers and at low FPS (-30) not all frames of the animations are visible, sometime the character's sword is not visible during a swing attack and also doesn't hit since the collider that detect hits is animated with the sword.
I'm wondering if this is something that all games suffer from or if there is a solution, i want to make sure that my game is going to behave properly for people with lower end computers.
Thanks
Answer by Litleck · Sep 11, 2017 at 11:30 PM
Are your animations correctly made so they don't mess up like that? Try to use low poly models for models reducing lag unless thats what you don't want but in my opinion low poly sometimes looks good.
It's a 2D game, the animation is just going through different sprites but that doesn't matter, it could be a simple animation of a collider being enabled/disabled and with a low enough fps it would skip the enabling part.
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