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Question by saimonchairo2 · Mar 25, 2017 at 03:57 PM · c#indexelse if

add else if statement to character select to load a scene per each character based on index condition

Hi I am following a tutorial on youtube and this is the code so far for character selection, it works perfectly, however I want to be able to load a scene depending on which character has been chosen, I think I can do this with an else if statement checking if the index is true and if it is load level 1 else load level 2

Here is the code hope anyone can help.

using UnityEngine; using System.Collections; using UnityEngine.SceneManagement;

public class CharacterSelection : MonoBehaviour { private GameObject[] characterList; private int index; private void Start() { characterList = new GameObject[transform.childCount];

     // Fill the Array with our character select screen models
     for (int i = 0; i < transform.childCount; i++) 
         characterList [i] = transform.GetChild (i).gameObject;
     
     // Toggle off mesh renderer for the models    
         foreach (GameObject go in characterList)
         go.SetActive (false);

     // Toggle on the 1st index in the array aka switch the 1st model on to display in character select screen within the code array
     if (characterList [0])
         characterList [0].SetActive(true);
     }

 public void ToggleLeft()
 {
     // Toggle off current model
     characterList[index].SetActive(false);
     index--;                         // index -= 1; index = index - 1; other ways of doing the same command or statement
     if (index < 0)
         index = characterList.Length - 1;
     
     // Toggle on new model
     characterList[index].SetActive(true);
     }    

 public void ToggleRight()
 {
     // Toggle off current model
     characterList [index].SetActive (false);
     index++;                         
     if (index == characterList.Length)
         index = 0;

     // Toggle on new model
     characterList [index].SetActive (true);

 }

 public void ConfirmButton()

 {

     SceneManager.LoadScene ("Bedroom4");

     }

}

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