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Question by jcalvert1983 · Sep 30, 2017 at 08:48 PM · c#gameobjectsonmousedownpoints-counter

Points not adding to score in unity text

Hi,

I am creating a game where when you tap/click on a falling object it is removed and then adds a point to your score.

Currently, I have written the code and added the text but when I click on the object is does remove but no point is added to the score.

This is my object remove script;

public class OnClickDestroy : MonoBehaviour {

 void OnMouseDown()
 {
     Destroy (gameObject);
 }

}

and here is my adding points script;

public class PointsScript : MonoBehaviour {

 public Text Text;
 public int starValue;

 private int score;

 void start () {
     score = 0;
     UpdateScore();
 }

 void OnMouseDown(){
     score += starValue;
     UpdateScore();
 }

 void UpdateScore(){
     Text.text = "Score: \n" + score;
 }

}

I have attached the script to a tap controller gameobject with the necessary values.

alt text

This is my text settings ![alt text][1]

Thank you [1]: /storage/temp/102933-onmousedown-withscript.png

text-inspector.png (17.8 kB)
onmousedown-withscript.png (7.6 kB)
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Answer by Epic0007224 · Sep 30, 2017 at 11:03 PM

Check if it’s actually running by putting a Debug.Log in the OnMouseDown void. If it’s not running then it’s a problem with the OnMouseDown void.

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avatar image jcalvert1983 · Oct 01, 2017 at 08:26 PM 0
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Hi, Thank you for replying. I tried to run the debug but nothing came through on the log.

i feel like im missing something but i cant work it out.

avatar image Yanana jcalvert1983 · Oct 03, 2017 at 11:54 AM 0
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I think this is because your object (the one that gets destroyed) intercepts your click. There will only be one click action per time.

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Answer by gwnguy · Oct 01, 2017 at 12:33 AM

Line 6 of PointsScript - does "start" need to be capitalized?

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avatar image jcalvert1983 · Oct 01, 2017 at 08:25 PM 0
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Hi, Thank you for replying. I changed the start to capital but still nothing happening.

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Answer by YoucefB · Oct 03, 2017 at 12:20 PM

There are Two possible solutions for this, you can either move the Destroy part to the points script To become like this:

 void OnMouseDown(){
      score += starValue;
      UpdateScore();
      Destroy (this.gameObject);
  }

Or change the execution order of the OnClickDestroy script to exexute after PointsScript: https://docs.unity3d.com/Manual/class-ScriptExecution.html

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