Is a rigidbody's mass relative to the mesh?
Hi! Is the rigidbody.mass value absolute or does it come relative to the mesh renderer or mesh collider or children or so? (I guess it's absolute, I just wanted to be sure.) If absolute, is there a good way to calculate a given mesh sizes' default mass to start out with (to then be further tuned based on what type of material/ demand for that object)? Thanks!
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