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Question by El Maxo · Feb 17, 2015 at 11:25 AM · c#collideronmousedown

OnMouseDown (Collider other) Not working

Hello all

I am trying to make it so when click on a certain object it will spawn a item there. The issue that I have is that this isn't working correctly. (when I click it isn't spawning, I added in a color change just to make sure my other code wasn't a issue). Below is my code. (sorry my description isn't much help)

 using UnityEngine;
 using System.Collections;
 
 public class RoomSpawn : MonoBehaviour {
 
     public GameObject Room1;
     public GameObject Room2;
     public Transform Room1Spawn;
     public Transform Room2Spawn;
     public GameObject Player;
 
     void OnMouseDown (Collider other){
         if (other.gameObject == Room1) {
             
             Room1.GetComponent<Renderer>().material.color = Color.blue;
             Instantiate (Player, Room1Spawn.position, Room1Spawn.rotation);
             
         }
 
     }
 
 }
 


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avatar image El Maxo · Feb 17, 2015 at 11:59 AM 0
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Just a quick question, is it possible to have On$$anonymous$$ouseDown with a collider ?

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Answer by PvTGreg · Feb 17, 2015 at 11:28 AM

its OnMouseOver and you dont the collider other part
so in onmouseover you put if input.getbutton(mouse1) do your code check if its name ect

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avatar image El Maxo · Feb 17, 2015 at 11:35 AM 0
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Im a little confused.

So I change it to :

 void On$$anonymous$$ouseOver (){
         if (gameObject == Room1) {
 
             Room1.GetComponent<Renderer> ().material.color = Color.blue;
             Instantiate (Player, Room1Spawn.position, Room1Spawn.rotation);
 
         }
     }
avatar image PvTGreg · Feb 17, 2015 at 12:05 PM -1
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  if (Input.GetButtonDown("Fire1"))
  ray = Camera.main.ScreenPointToRay(Input.mousePosition);
          if(Physics.Raycast(ray, out hit))
          {
             if (hit.collider.name = room1);
             //do your code
          }

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