Question by
lemon_pumpkins · Nov 20, 2018 at 11:19 PM ·
onmousedown
How to make a physical keypad
Hi so I'm trying to make a keypad out of boxes in so that each box will have a value. I tried using a struct that stored an array of GameObjects (the buttons) and an array of values. But now I'm stuck trying to think of a way to actually get the value's to compare them against my solution. Any tips or advice would be much appreciated.
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