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Question by albisu · Jul 09, 2012 at 01:51 AM · onmousedownonmouseover

Mouse events only fired once, why?

I have a plane with a box collider, with which I want to respond to mouse events. (OnMouseOver, Down, etc.)

However the mouse events only trigger once, and don't work again when I hover the mouse over the plane.

I don't have an Update function or a Raycast set up. Do I need to?

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avatar image GC1983 · Jul 09, 2012 at 02:27 AM 0
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On$$anonymous$$ouseDown/Up/Over etc are all framerate functions. They should always respond at any point of your mouse commands. Can you post some code snippets so we can get an idea of what may be going wrong?

avatar image albisu · Jul 09, 2012 at 02:35 AM 0
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In my $$anonymous$$onobehaviour class, just this:

void On$$anonymous$$ouseOver() {

Debug.Log("$$anonymous$$ouse over object.");

}

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Answer by Eric5h5 · Jul 09, 2012 at 02:36 AM

Turn off "collapse" in the console.

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avatar image albisu · Jul 09, 2012 at 11:56 AM 0
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Thank you, that was the issue!

avatar image CHPedersen · Jul 09, 2012 at 12:17 PM 0
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Nicely deduced, Eric. :)

avatar image Eric5h5 · Jul 09, 2012 at 05:06 PM 1
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When I see "such-and-such only happens once!" that's my default answer, which is right about 99% of the time. ;)

avatar image ShokWayve · Jun 14, 2020 at 08:58 PM 0
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Thanks. This saved the day for me.

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