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Question by autumnandaaron · Mar 31, 2019 at 06:49 PM · uionmouseover

UI OnMouseOver for specific objects

This may be obvious, but I'm a beginner. I have this code that I would like to apply to multiple objects to display text whenever I hover the mouse over them. The problem is that, even though the different messages will display, they will only display over one object, instead of the other objects I applied the script to.

     void Start()
     {
         myText = GameObject.Find("Text").GetComponent<Text>();
         myText.color = Color.clear;
     }
     
     void Update()
     {
         FadeText();
     }
     private void OnMouseOver()
     {
         displayInfo = true;
     }
     private void OnMouseExit()
     {
         displayInfo = false;
     }
     void FadeText()
     {
         if (displayInfo)
         {   
             myText.text = myString;
             myText.color = Color.Lerp(myText.color,Color.white, fadeTime*Time.deltaTime);
         }
         else
         {
 
             myText.color = Color.Lerp(myText.color, Color.clear, fadeTime * Time.deltaTime);
         }
     }
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