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Question by shamji · Jun 06, 2016 at 02:52 AM · scripting problemnot workinghealth

health script not working

it is supposed to make the health go down if it collides with the knives bt it doesnt work. Attached to the player

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class PlayerHealth : MonoBehaviour {

 public static int health = 50;
 public GameObject Player;
 public Slider healthBar;

 // Use this for initialization
 void Start () {
 
     InvokeRepeating("OnTriggerEnter",1,1);
 }
 
 // Update is called once per frame
 void OnTriggerEnter(Collider col)
 {
     if (col.gameObject.name == "knife (1)" ) {

         health = health - 50;
         healthBar.value = health;

         if (health <= 0) {
             Destroy (col.gameObject);
             Destroy (gameObject);
         }

         {
             if (col.gameObject.name == "knife (2)" ) {

                 health = health - 50;
                 healthBar.value = health;

                 if (health <= 0) {
                     Destroy (col.gameObject);
                     Destroy (gameObject);
                 }

     }
 }

} }

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avatar image RayCastX · Jun 06, 2016 at 07:33 PM 0
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are you instantiating the knife?

if so, add (Clone) to the name..

You can also use tag ins$$anonymous$$d of checking the name of the object.

 if(col.gameObject.tag == "projectile") deduct health...

or add a script to the knife that checks if it collides with a object with tag "Player"..

example.

$$anonymous$$nifeScript.cs

 public class $$anonymous$$nifeScript:$$anonymous$$onoBehaviour{ 
 void OnTriggerEnter(Collider col)
  {
      if (col.gameObject.tag == "Player") {
          if(col.gameObject.GetComponent<PlayerHealth>() != null){
           col.gameObject.GetComponent<PlayerHealth>() .health -= 50;
           col.gameObject.GetComponent<PlayerHealth>() .healthBar.value = health;
              if (col.gameObject.GetComponent<PlayerHealth>().health <= 0) {
                  Destroy (col.gameObject);
                   Destroy (gameObject);
               }
          }
  }
 }

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