Question by 
               graham30 · Jan 09, 2020 at 10:03 PM · 
                networkingphotonmultiplayer-networkingpun  
              
 
              Racing game using PUN 2
Hello, I hope I am posting this in the right place . . I am making a spaceship racing game losely based on the unity workshop of the Hover bike game, but I am struggling with the past week to get PUN 2 to play ball, basically when I build and start the game, the client controls the master, and the master controls the client, even tho in the editor, the "controlled locally" is ticked as it should be . . I have tried putting "if (photonView.IsMine) in all the usual spots of the code that is widely suggested, but it's just not happening. I'm tearing my hair out guys, and I don't have much of it left!! Any input would be greatful, and I can post on any code that is required.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                