Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Feb 10, 2021 at 02:50 PM by Double-A-Games.
avatar image
0
Question by Double-A-Games · Dec 02, 2020 at 09:07 AM · adsadmobnotworking

AdMob is not working.

Hello. I try to implement some ads in my projects but with no success. I tried with AdColony, ChartBoost and AdMob but non of the above was a success. I tried AdMob again, following the integration guide, but still doesn't work. Here is my script, I have in scene a button which triggers UserChoseToWatchAd() method. What is wrong with it, what can I do to sole this problem, or is there a sample script for rewarded ad which I can copy paste?

using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using GoogleMobileAds.Api; using UnityEngine.UI; public class AdMobManager : MonoBehaviour { private RewardedAd rewardedAd; private string adUnitId = "ca-app-pub-3940256099942544/5224354917"; public Text textField; public void Start() { // Initialize the Google Mobile Ads SDK. MobileAds.Initialize(initStatus => { });

     this.rewardedAd = new RewardedAd(adUnitId);
     RequestRewardedAd();
 }
 private void RequestRewardedAd()
 {
     // Called when an ad request has successfully loaded.
     this.rewardedAd.OnAdLoaded += HandleRewardedAdLoaded;
     // Called when an ad request failed to load.
     this.rewardedAd.OnAdFailedToLoad += HandleRewardedAdFailedToLoad;
     // Called when an ad is shown.
     this.rewardedAd.OnAdOpening += HandleRewardedAdOpening;
     // Called when an ad request failed to show.
     this.rewardedAd.OnAdFailedToShow += HandleRewardedAdFailedToShow;
     // Called when the user should be rewarded for interacting with the ad.
     this.rewardedAd.OnUserEarnedReward += HandleUserEarnedReward;
     // Called when the ad is closed.
     this.rewardedAd.OnAdClosed += HandleRewardedAdClosed;

     AdRequest request = new AdRequest.Builder().Build();
     // Load the rewarded ad with the request.
     this.rewardedAd.LoadAd(request);
 }
 #region RewardedAdsEvents
 public void HandleRewardedAdLoaded(object sender, EventArgs args)
 {
     textField.text = "HandleRewardedAdLoaded";
 }

 public void HandleRewardedAdFailedToLoad(object sender, AdErrorEventArgs args)
 {
     textField.text = "HandleRewardedAdFailedToLoad event received with message: ";
                         
 }

 public void HandleRewardedAdOpening(object sender, EventArgs args)
 {
     textField.text = "HandleRewardedAdOpening event received";
 }

 public void HandleRewardedAdFailedToShow(object sender, AdErrorEventArgs args)
 {
     textField.text = "HandleRewardedAdFailedToShow event received with message: ";
                          
 }

 public void HandleRewardedAdClosed(object sender, EventArgs args)
 {
     textField.text = "HandleRewardedAdClosed event received";
     this.RequestRewardedAd();
 }

 public void HandleUserEarnedReward(object sender, Reward args)
 {
     textField.text = "HandleRewardedAdRewarded event received for ";
 }
 #endregion
 public void UserChoseToWatchAd()
 {
     if (this.rewardedAd.IsLoaded())
     {
         this.rewardedAd.Show();
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

214 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How much money I can earn with Unity Ads? 1 Answer

Banner Admod not always showing! 0 Answers

Admob and Unity ads not showing in my game 2 Answers

Admob Mediation Payment 2 Answers

UnityAds vs AdMob 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges